An interior design and volumetric representation study for a transport pod, using a custom Blender 360° camera plugin and an interactive Gaussian Splatting publication.
A spatial representation study for the interior of a transport pod, published as a navigable 3D scene using Gaussian Splatting. The test examines how an interior proposal can be reviewed without relying on a fixed sequence of renders.
The model supports the review of the envelope, circulation, and seating layout from any viewpoint. Real-time navigation makes it possible to assess proportions and visibility within a compact volume.
To produce the source material, I developed a Blender plugin that organizes and renders the scene’s 360° cameras. The tool systematized the required viewpoints, maintained consistent parameters across captures, and prepared the visual set used for reconstruction.
The workflow connects the Blender model, panoramic renders, and the scene published on Splatter. Gaussian Splatting represents the space through progressively rendered volumetric elements, preserving a continuous perception of the interior during navigation.